This is Masahiro Sakurai and one of the games he directed!
One of Sakurai's earliest experiences in the video game industry began when he worked for HAL Laboratory, where he created the character Kirby at age 19 and directed his first title, Kirby's Dream Land. Sakurai left HAL on August 5, 2003, ending his work on the Kirby series. Reasons for his departure are said to be because he was seeking more freedom and was disappointed there, but most of all Sakurai grew tired of the sequelization from HAL. "It was tough for me to see that every time I made a new game, people automatically assumed that a sequel was coming," said Sakurai, in an interview with Nintendo Dream, two weeks after he resigned from HAL Laboratory. He explained that, "even if it's a sequel, lots of people have to give their all to make a game, but some people think the sequel process happens naturally."
His resignation came just days after an interview where he openly criticized the company for circumstances surrounding the development of the Nintendo GameCube racer Kirby Air Ride. He has publicly stated that he wishes HAL to continue working on the Kirby series. After he left HAL, Sakurai began working with Q Entertainment, along with Tetsuya Mizuguchi. This collaboration resulted in Meteos, a unique puzzle game for the Nintendo DS.
On September 30, 2005, Sakurai announced that he had formed his own company, Sora. Two titles were announced to be in development but no information on the titles (other than that they were in development) had been divulged. As for the future of the Super Smash Bros. series, Nintendo and HAL Laboratory's President Satoru Iwata, during the Nintendo E3 2005 press conference, promised an online iteration of the game would come to Nintendo's video game console, Wii. In issue #885 of Famitsu magazine, Sakurai first revealed that he would be serving as a director and game designer on Nintendo's highly anticipated game Super Smash Bros. Brawl for the Wii.
Sakurai finished Super Smash Bros. Brawl in 2008, after despite personnel borrowed from 19 different developer studios being put in charge of preliminary development. Brawl was released on January 31, 2008 in Japan, and on March 9, 2008 in North America. Sakurai had also been updating daily the official Super Smash Bros Brawl web site called the "Smash Bros. Dojo". Starting a year previous the release, he revealed Brawl secrets and gameplay content through the site. The Smash Bros. Dojo had regular updates from May 22, 2007 to April 14, 2008.
On the final day of updates, it was revealed that Sakurai provided the voice for King Dedede in Kirby 64: The Crystal Shards and Super Smash Bros. Brawl. He and his company, Sora Ltd. alongside Nintendo have started a new first-party studio, Project Sora, which is 72% owned by Nintendo and 28% owned by Sora Ltd. It was revealed at E3 2010 that Sakurai and Project Sora were working on Kid Icarus: Uprising for the Nintendo 3DS. In the following year at E3 2011, Nintendo announced that Sakurai was working on Super Smash Bros. for Nintendo 3DS and Wii U. Sakurai began full development of the title upon the release of Kid Icarus: Uprising in early 2012.
In February 2013, Sakurai developed calcific tendinitis near his right shoulder, which causes him pain when he moves his arm. Sakurai mentioned that this could substantially slow down his current work, as he does some game testing himself. Sakurai's wife Michiko Sakurai has worked on the user interface for many of his games, including Kirby Air Ride, Meteos, and the Super Smash Bros. series.